• +1 (613) 793-4672
  • jobs@stemworldeducationalservices.com
  • Nepean, Ontario, Canada

Alexandre Group-6 Summer 2022


Explanation of the game

Archi-Build is an architectural/building simulator game, where the user will construct a house filling specific requirements while also using creative input to build their clients dream house. 

The user will go through the process of establishing a region and position on the plot of land to construct the house.

They will then design the house’s structure in a blueprint format.

The user will then build every component required to build the house. 

Once completed the house will be built and the user can then decorate the house by painting walls and floors or add decorative items such as chairs, carpets, desks and more.

Game Synopsis

You are a young architect who just graduated from a prestigious architectural course at a prestigious architectural university
Clients all over the city would like to have their dream houses designed by you
You must build the houses for said clients meeting certain minimum requirements while also using your creativity to add more rooms to the house
You are also tasked with decorating the house once complete with a few common house hold items and paint the walls if you want
Good luck young builder!

Game Views and ScreenFlow

Main Menu

A scene that allows the user to start the game, modify their settings, read the synopsis of the game or quit the game

House Requirements

A Scene that displays all the requirements for the level (Only one level), the user must make a house filling these criterias, but can also add their creative input while designing the house

Construction Scene

In this scene the user must design the base dimensions of the house and where on the plot it will be placed

Blueprint Screen

This scene allows the user to design the layout of every floor by placing rooms and other rooms types (stairways and hallways) and design the house, they must meet the requirements set by the client, but can also add extra rooms, hallways or stairways to their liking. They must at least fill 95% of the area of a floor (subtract stairway area on upper floors) (95% as to allow margins of error if the user doesn’t notice that the rooms are perfectly adjacent (pixel perfect next to each other) )

Object List Scene

This scene displays all the parts of the house that the user must build, which will result in the house being built

Object Modification Scene

This scene is where they model the object into having the right dimensions. They have mutliple ways of viewing the object

Final Scene / Decoration Scene

This is the final scene, the user can view their house from the outside, they can also enter inside each room designed and pan the camera around. While visiting the rooms, they can paint the walls, floors and outside of the house to their liking and also add decoration to the house as they like. They have the ability to add, remove and rotate and move the decorations

Old ScreenShots and Info

The game will start off by allowing the user to enter a username, where the users goal is to become the best architect/builder in the city. The user can then pick a level where they will receive criteria for a house they will have to make. Once they start the level they must design the base dimensions of the house according to criteria. Next they create all the floors they need and create all the rooms necessary on each floor. Once completed they must build all the Objects/Parts of the house by picking an object and resizing it in a seperate scene to the appropriate dimensions. Next the user can decorate the items they want to decorate by adding textures to them. After that the user will have to drag and drop the objects into position to build the house. Last of all the user can decorate the house by placing down house hold items such as couches, fans, desks, etc.

Gantt Chart SS

Added a system to generate the 3D objects in the correct places depending on the room type

Finished the 3D Object generating system

Added a save system that uses almost the exact same system to save the dimensions and positions of the generated 3D objects so that the user can later on make it.

Merged the final scenes, fixed a lot of bugs, fixed the APK and build one of the final Builds for the game



And more scenes

Made the APK

Circuit Simulation

Explanation of the game

Circuit Simulation is a game about completing and simulating real world circuits, the user will learn how to create circuits based off circuit diagrams with resistors and logic gates, they will also learn about some of the smallest technology in the world, Logic Gates, which power all modern smart electrical devices. They will be able to learn the truth tables/ the logical operations some of the gates do and learn how create useful circuits that can do math operations.

The goal of the game is to learn everything needed to create a simple calculator that can add 2 8 bit numbers (The user won’t build it, but they do build 4 bit calculators)

Game Synopsis

You are a high schooler in grade 12 attending your mundane math and physics classes in the 1960s – 1970s, you get tired of the repetitive additions and subtractions as it is too tediuous and you decide to create a device that can do it for you (a Calculator)

You go home and start to study up on how you could create a device.

Step by step you learn electrical engineering and physics concepts about electricity to build a circuit that can add or subtract numbers using electricity!

Main Menu

Modified the basic design Ahmed made and created the scene for the game, implemented the Flex system I created to make it so that the UI automatically sizes according to values established, that way if the aspect ration or resoltuion varies the game will consistantly react and look the same

Information Scene

Created the Infromation display scene, participated in the research document made for all the info, then created a unique file system to easily extract the information from storage and display a similar page no matter the item, added a turn table for the models so that the user can familiarise themselves with the objects shape

Save System

Created the scene and save system to both create new saves and load existing games

Level Select

Created a scene that contains all levels and once you click on the level it will display the name, subject and a description of what the user will do in the level, once the level is completed it will display the best past results, the user can then press Play Level to play it

Play Level

Created the play level scene, It will display an image of the circuit the user will need to accomplish, the user can then scroll through the list select one of the items, click place and then place it somewhere on the screen, They can then click on the item and then click rotate or remove to do those actions, they can click get requirements to bring up the circuit image if they forget or need clarification. Once the circuit is done they can test/complete it to see if they accomplished the level correctly

Gantt Chart

Created a multiple choice question scene, Ahmed provided the questions, added a point system, made it so that if the user gets the answer wrong it displays a error message and the choice disppears so that they don’t pick the same option again