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  • Nepean, Ontario, Canada

Mehdi Monerie Group 1 A Day In The Leaf


Our game is a plant growing game about how plants grow and are beneficial to society and the environment. The player can choose the type of seeds they want to plant, how much water they give the plant and the position of the plant. Various challenges affect the development of the plant, like pests and soil nutrients. Can you grow all the types of plants?

There is also a financial aspect to this game. Once crops are ready to be harvested they can be sold and the player earns money based on the plant’s quality. They can spend this money on resources and more seeds to grow more plants. The player’s score is based on the quality of their plants and their income. As a player’s score increases they have access to new plants and farmland.


I have worked on:

I worked on the 2D isometric map, the zoom in, zoom out and moving around functions on this said map. I also worked on the delimitations of the playable area, and the unlocking of more farmable area during the game. I’ve worked on the main menu design (we changed it afterward), the transition to the gameplay, the beginning of the HUD in game. I made the inventory with all the different seeds that the player can access if he purchased some from the store. I’ve also worked with my colleague Richard on the planting of seeds, replacing a tile with another one that will be the plant.

Gantt Chart: