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  • Nepean, Ontario, Canada

Mehjabeen Group-6 Summer 2022

Explanation of the game

Archi-Build is an architectural game, where the player must build a home that meets certain criteria while also employing their imagination to build the home of their client’s dreams.

The main concept of the game is to teach basic construction concepts. This includes how to calculate the support needed of the materials along with load bearing. This helps them to apply their math skills. This is aimed towards students of grade 8. The objective of the game is that the user must build buildings based on the design requirements assigned at each level. They will go through the blueprint design step, and then must build by dragging, dropping and expanding items.

The client will give the requirements for the structure he wishes to build and the player (student) have to use his knowledge of math to make a blueprint and his knowledge of architecture to start plotting the rooms, bathroom, kitchen etc.

The game will proceed by the user doing the following:

The user will go through the process of establishing a region and position on the plot of land to construct the house.

They will then design the house’s structure in a blueprint format.

The user will then build every component required to build the house. 

Once completed the house will be built and the user can then decorate the house by painting walls and floors or add decorative items such as chairs, carpets, desks and more.

This is the app icon for Archi-Build game.

Screenflow of the Game


The main menu scene of the game.
A scene that allows the user to start the game, modify their settings which has volume setting, read how to play the game or quit the game.


The requirement page for building the house. The user must make a house following these requirements. They can also add their creative input while designing the house


The user sets the base dimensions in this scene as per requirement and can toggle with choosing 3D or 2D.


after completing the requirements of the first floor the user can see the wireframe by clicking on the wireframe option.

In this scene, the player can arrange rooms and other room types (such as stairways and corridors) on each floor to create the plan they want for their home. They must adhere to the client’s specifications but are free to add additional rooms, hallways, or stairs if they so choose.


This scene displays all the parts of the house that the user must build so that the house can be made.

Each item is a button, once clicked it will make the last panel display its information such as floor number, room number, requirement dimensions, whether it’s completed and the image. If the same item is clicked again it removes the current item from the display. If the item is not in the Completed column they can click the edit button to go to the next scene and design the item to fit the dimensions. If all items are completed, a button will appear in the final panel to continue to the end of the game.


Players must modify the object to be the correct dimensions so that the house can be built. They have multiple ways of viewing the object.

The 2D button is a toggle between the 2D orthographic and the 3D view of the game object. The next 3 following buttons modify the angle of view for the 2D orthographic camera views.  The Modify section controls the dimensions of the game object in the X, Y and Z axis. The requirement text displays the dimension requirements of the object. The save button returns to the Object list scene so that the user can continue the loop or finish the game.


This is the final scene where the user can view their house from the outside. They can also enter inside each room by having a 1st person view from moving the camera around. They can decorate the house in this scene. They can paint the walls, floors and outside of the house and be as creative as they want to be.

The client is happy with the success! Congratulations to the player!